3D Interface ?

Wow … 3D interfaces are 60 and 150 years old ? Well, not really, but the mouse was invented 60 years ago and the keyboard was invented 150 years ago and are still being used to create 3D scenes on a flat 2D screen!
I´ve been working with 3D since 20 years and I always found 3D creation pretty frustrating. Learning complex 3D software is one thing, but using a Mouse on a flat surface with 2 dimensions, a keyboard and a flat 2D screen always seemed inappropriate to me to create 3D.
You never really know if a 3D object has the right size if you see it on a 2D screen without a reference (ruler that shows the size and dimensions) … you don´t really see if an object is correctly placed until you view it from many different angles and viewports, then zoom in and out and placing it again far and near, until it´s exactly right at it´s final position.
Using a VR headset eliminates some of these problems.
- With stereoscopic vision, you can immediately and intuitively understand SIZE and DISTANCE of an object in virtual space. This is very convenient and helps enormously when working in 3D.
- Moving your head permanently means you can view an object from all sides without having to use a click-and-move interface like the mouse.
- Using hands or VR controllers allow much more freedom in controlling and moving objects in 3D space. You can use 3 axes and position in 3D space (6 DOF = 6 degrees of freedom) to manipulate objects. Try this with a mouse.
These are just some of the assumptions that I feel need to be solved and I believe that XR / VR / Spatial computing is made for this.
